NXC  Version 1.2.1 r5
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void glAddVertex ( int  glX,
int  glY,
int  glZ 

Add a vertex to an object.

Add a vertex to an object currently being defined. This function should only be used between glBegin and glEnd which are themselves nested within a glBeginObject and glEndObject pair.

glXThe X axis coordinate.
glYThe Y axis coordinate.
glZThe Z axis coordinate.