#define RICOpSprite ( _DataAddr,
_Rows,
_BytesPerRow,
_SpriteData   )     ((_Rows*_BytesPerRow)+((_Rows*_BytesPerRow)%2)+8)&0xFF, ((_Rows*_BytesPerRow)+((_Rows*_BytesPerRow)%2)+8)>>8, 1, 0, (_DataAddr)&0xFF, (_DataAddr)>>8, (_Rows)&0xFF, (_Rows)>>8, (_BytesPerRow)&0xFF, (_BytesPerRow)>>8, _SpriteData

Output an RIC Sprite opcode.

Parameters:
_DataAddr The address of the sprite.
_Rows The number of rows of data.
_BytesPerRow The number of bytes per row.
_SpriteData The actual sprite data. See RICSpriteData.

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