#define glAddVertex ( _glX,
_glY,
_glZ   )     __glAddVertex(_glX, _glY, _glZ)

Add a vertex to an object.

Add a vertex to an object currently being defined. This function should only be used between glBegin and glEnd which are themselves nested within a glBeginObject and glEndObject pair.

Parameters:
_glX The X axis coordinate.
_glY The Y axis coordinate.
_glZ The Z axis coordinate.

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