#define glPyramid ( _glMode,
_glSizeX,
_glSizeY,
_glSizeZ,
_glObjId   )     __glPyramid(_glMode, _glSizeX, _glSizeY, _glSizeZ, _glObjId)

Create a 3D pyramid.

Define a 3D pyramid using the specified begin mode for all faces. The center of the pyramid is at the origin of the XYZ axis with width, height, and depth specified via the glSizeX, glSizeY, and glSizeZ parameters.

Parameters:
_glMode The begin mode for each surface. See Graphics library begin modes.
_glSizeX The X axis size (width).
_glSizeY The Y axis size (height).
_glSizeZ The Z axis size (depth).
_glObjId The object ID of the new object.

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